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@@ -370,6 +370,9 @@ class PlayIterator:
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elif state.run_state == self.ITERATING_RESCUE:
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# The process here is identical to ITERATING_TASKS, except instead
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# we move into the always portion of the block.
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if host.name in self._play._removed_hosts:
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self._play._removed_hosts.remove(host.name)
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if state.rescue_child_state:
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(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, host=host, peek=peek, in_child=True)
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if self._check_failed_state(state.rescue_child_state):
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