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Fix bug where accelerate keyword was not checked for boolean value
The play was just checking for the presence of the keyword in the YAML datastructure, and not the value of the field, so doing something like variable substitution was always causing the play to be accelerated
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@@ -112,7 +112,7 @@ class Play(object):
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self.gather_facts = ds.get('gather_facts', None)
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self.remote_port = self.remote_port
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self.any_errors_fatal = ds.get('any_errors_fatal', False)
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self.accelerate = ds.get('accelerate', False)
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self.accelerate = utils.boolean(ds.get('accelerate', 'false'))
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self.accelerate_port = ds.get('accelerate_port', None)
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self.max_fail_pct = int(ds.get('max_fail_percentage', 100))
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