Making the switch to v2

This commit is contained in:
James Cammarata
2015-05-03 21:47:26 -05:00
parent 8cf4452d48
commit ce3ef7f4c1
486 changed files with 7948 additions and 9070 deletions

View File

@@ -0,0 +1,21 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type

View File

@@ -0,0 +1,270 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import pipes
import random
from ansible import constants as C
from ansible.template import Templar
from ansible.utils.boolean import boolean
from ansible.errors import AnsibleError
__all__ = ['ConnectionInformation']
class ConnectionInformation:
'''
This class is used to consolidate the connection information for
hosts in a play and child tasks, where the task may override some
connection/authentication information.
'''
def __init__(self, play=None, options=None, passwords=None):
if passwords is None:
passwords = {}
# connection
self.connection = None
self.remote_addr = None
self.remote_user = None
self.password = passwords.get('conn_pass','')
self.port = None
self.private_key_file = C.DEFAULT_PRIVATE_KEY_FILE
self.timeout = C.DEFAULT_TIMEOUT
# privilege escalation
self.become = None
self.become_method = None
self.become_user = None
self.become_pass = passwords.get('become_pass','')
# general flags (should we move out?)
self.verbosity = 0
self.only_tags = set()
self.skip_tags = set()
self.no_log = False
self.check_mode = False
#TODO: just pull options setup to above?
# set options before play to allow play to override them
if options:
self.set_options(options)
if play:
self.set_play(play)
def __repr__(self):
value = "CONNECTION INFO:\n"
fields = self._get_fields()
fields.sort()
for field in fields:
value += "%20s : %s\n" % (field, getattr(self, field))
return value
def set_play(self, play):
'''
Configures this connection information instance with data from
the play class.
'''
if play.connection:
self.connection = play.connection
if play.remote_user:
self.remote_user = play.remote_user
if play.port:
self.port = int(play.port)
if play.become is not None:
self.become = play.become
if play.become_method:
self.become_method = play.become_method
if play.become_user:
self.become_user = play.become_user
self.become_pass = play.become_pass
# non connection related
self.no_log = play.no_log
self.environment = play.environment
def set_options(self, options):
'''
Configures this connection information instance with data from
options specified by the user on the command line. These have a
higher precedence than those set on the play or host.
'''
if options.connection:
self.connection = options.connection
self.remote_user = options.remote_user
self.private_key_file = options.private_key_file
# privilege escalation
self.become = options.become
self.become_method = options.become_method
self.become_user = options.become_user
self.become_pass = ''
# general flags (should we move out?)
if options.verbosity:
self.verbosity = options.verbosity
#if options.no_log:
# self.no_log = boolean(options.no_log)
if options.check:
self.check_mode = boolean(options.check)
# get the tag info from options, converting a comma-separated list
# of values into a proper list if need be. We check to see if the
# options have the attribute, as it is not always added via the CLI
if hasattr(options, 'tags'):
if isinstance(options.tags, list):
self.only_tags.update(options.tags)
elif isinstance(options.tags, basestring):
self.only_tags.update(options.tags.split(','))
if len(self.only_tags) == 0:
self.only_tags = set(['all'])
if hasattr(options, 'skip_tags'):
if isinstance(options.skip_tags, list):
self.skip_tags.update(options.skip_tags)
elif isinstance(options.skip_tags, basestring):
self.skip_tags.update(options.skip_tags.split(','))
def copy(self, ci):
'''
Copies the connection info from another connection info object, used
when merging in data from task overrides.
'''
for field in self._get_fields():
value = getattr(ci, field, None)
if isinstance(value, dict):
setattr(self, field, value.copy())
elif isinstance(value, set):
setattr(self, field, value.copy())
elif isinstance(value, list):
setattr(self, field, value[:])
else:
setattr(self, field, value)
def set_task_override(self, task):
'''
Sets attributes from the task if they are set, which will override
those from the play.
'''
new_info = ConnectionInformation()
new_info.copy(self)
for attr in ('connection', 'remote_user', 'become', 'become_user', 'become_pass', 'become_method', 'environment', 'no_log'):
if hasattr(task, attr):
attr_val = getattr(task, attr)
if attr_val:
setattr(new_info, attr, attr_val)
return new_info
def make_become_cmd(self, cmd, executable, become_settings=None):
"""
helper function to create privilege escalation commands
"""
# FIXME: become settings should probably be stored in the connection info itself
if become_settings is None:
become_settings = {}
randbits = ''.join(chr(random.randint(ord('a'), ord('z'))) for x in xrange(32))
success_key = 'BECOME-SUCCESS-%s' % randbits
prompt = None
becomecmd = None
executable = executable or '$SHELL'
success_cmd = pipes.quote('echo %s; %s' % (success_key, cmd))
if self.become:
if self.become_method == 'sudo':
# Rather than detect if sudo wants a password this time, -k makes sudo always ask for
# a password if one is required. Passing a quoted compound command to sudo (or sudo -s)
# directly doesn't work, so we shellquote it with pipes.quote() and pass the quoted
# string to the user's shell. We loop reading output until we see the randomly-generated
# sudo prompt set with the -p option.
prompt = '[sudo via ansible, key=%s] password: ' % randbits
exe = become_settings.get('sudo_exe', C.DEFAULT_SUDO_EXE)
flags = become_settings.get('sudo_flags', C.DEFAULT_SUDO_FLAGS)
becomecmd = '%s -k && %s %s -S -p "%s" -u %s %s -c %s' % \
(exe, exe, flags or C.DEFAULT_SUDO_FLAGS, prompt, self.become_user, executable, success_cmd)
elif self.become_method == 'su':
exe = become_settings.get('su_exe', C.DEFAULT_SU_EXE)
flags = become_settings.get('su_flags', C.DEFAULT_SU_FLAGS)
becomecmd = '%s %s %s -c "%s -c %s"' % (exe, flags, self.become_user, executable, success_cmd)
elif self.become_method == 'pbrun':
exe = become_settings.get('pbrun_exe', 'pbrun')
flags = become_settings.get('pbrun_flags', '')
becomecmd = '%s -b -l %s -u %s "%s"' % (exe, flags, self.become_user, success_cmd)
elif self.become_method == 'pfexec':
exe = become_settings.get('pfexec_exe', 'pbrun')
flags = become_settings.get('pfexec_flags', '')
# No user as it uses it's own exec_attr to figure it out
becomecmd = '%s %s "%s"' % (exe, flags, success_cmd)
else:
raise AnsibleError("Privilege escalation method not found: %s" % self.become_method)
return (('%s -c ' % executable) + pipes.quote(becomecmd), prompt, success_key)
return (cmd, "", "")
def check_become_success(self, output, become_settings):
#TODO: implement
pass
def _get_fields(self):
return [i for i in self.__dict__.keys() if i[:1] != '_']
def post_validate(self, templar):
'''
Finalizes templated values which may be set on this objects fields.
'''
for field in self._get_fields():
value = templar.template(getattr(self, field))
setattr(self, field, value)
def update_vars(self, variables):
'''
Adds 'magic' variables relating to connections to the variable dictionary provided.
'''
variables['ansible_connection'] = self.connection
variables['ansible_ssh_host'] = self.remote_addr
variables['ansible_ssh_pass'] = self.password
variables['ansible_ssh_port'] = self.port
variables['ansible_ssh_user'] = self.remote_user
variables['ansible_ssh_private_key_file'] = self.private_key_file

View File

@@ -0,0 +1,199 @@
# (c) 2013-2014, Michael DeHaan <michael.dehaan@gmail.com>
# (c) 2015 Toshio Kuratomi <tkuratomi@ansible.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
# from python and deps
from six.moves import StringIO
import json
import os
import shlex
# from Ansible
from ansible import __version__
from ansible import constants as C
from ansible.errors import AnsibleError
from ansible.parsing.utils.jsonify import jsonify
REPLACER = "#<<INCLUDE_ANSIBLE_MODULE_COMMON>>"
REPLACER_ARGS = "\"<<INCLUDE_ANSIBLE_MODULE_ARGS>>\""
REPLACER_COMPLEX = "\"<<INCLUDE_ANSIBLE_MODULE_COMPLEX_ARGS>>\""
REPLACER_WINDOWS = "# POWERSHELL_COMMON"
REPLACER_VERSION = "\"<<ANSIBLE_VERSION>>\""
# We could end up writing out parameters with unicode characters so we need to
# specify an encoding for the python source file
ENCODING_STRING = '# -*- coding: utf-8 -*-'
# we've moved the module_common relative to the snippets, so fix the path
_SNIPPET_PATH = os.path.join(os.path.dirname(__file__), '..', 'module_utils')
# ******************************************************************************
def _slurp(path):
if not os.path.exists(path):
raise AnsibleError("imported module support code does not exist at %s" % path)
fd = open(path)
data = fd.read()
fd.close()
return data
def _find_snippet_imports(module_data, module_path, strip_comments):
"""
Given the source of the module, convert it to a Jinja2 template to insert
module code and return whether it's a new or old style module.
"""
module_style = 'old'
if REPLACER in module_data:
module_style = 'new'
elif 'from ansible.module_utils.' in module_data:
module_style = 'new'
elif 'WANT_JSON' in module_data:
module_style = 'non_native_want_json'
output = StringIO()
lines = module_data.split('\n')
snippet_names = []
for line in lines:
if REPLACER in line:
output.write(_slurp(os.path.join(_SNIPPET_PATH, "basic.py")))
snippet_names.append('basic')
if REPLACER_WINDOWS in line:
ps_data = _slurp(os.path.join(_SNIPPET_PATH, "powershell.ps1"))
output.write(ps_data)
snippet_names.append('powershell')
elif line.startswith('from ansible.module_utils.'):
tokens=line.split(".")
import_error = False
if len(tokens) != 3:
import_error = True
if " import *" not in line:
import_error = True
if import_error:
raise AnsibleError("error importing module in %s, expecting format like 'from ansible.module_utils.basic import *'" % module_path)
snippet_name = tokens[2].split()[0]
snippet_names.append(snippet_name)
output.write(_slurp(os.path.join(_SNIPPET_PATH, snippet_name + ".py")))
else:
if strip_comments and line.startswith("#") or line == '':
pass
output.write(line)
output.write("\n")
if not module_path.endswith(".ps1"):
# Unixy modules
if len(snippet_names) > 0 and not 'basic' in snippet_names:
raise AnsibleError("missing required import in %s: from ansible.module_utils.basic import *" % module_path)
else:
# Windows modules
if len(snippet_names) > 0 and not 'powershell' in snippet_names:
raise AnsibleError("missing required import in %s: # POWERSHELL_COMMON" % module_path)
return (output.getvalue(), module_style)
# ******************************************************************************
def modify_module(module_path, module_args, strip_comments=False):
"""
Used to insert chunks of code into modules before transfer rather than
doing regular python imports. This allows for more efficient transfer in
a non-bootstrapping scenario by not moving extra files over the wire and
also takes care of embedding arguments in the transferred modules.
This version is done in such a way that local imports can still be
used in the module code, so IDEs don't have to be aware of what is going on.
Example:
from ansible.module_utils.basic import *
... will result in the insertion of basic.py into the module
from the module_utils/ directory in the source tree.
All modules are required to import at least basic, though there will also
be other snippets.
For powershell, there's equivalent conventions like this:
# POWERSHELL_COMMON
which results in the inclusion of the common code from powershell.ps1
"""
### TODO: Optimization ideas if this code is actually a source of slowness:
# * Fix comment stripping: Currently doesn't preserve shebangs and encoding info (but we unconditionally add encoding info)
# * Use pyminifier if installed
# * comment stripping/pyminifier needs to have config setting to turn it
# off for debugging purposes (goes along with keep remote but should be
# separate otherwise users wouldn't be able to get info on what the
# minifier output)
# * Only split into lines and recombine into strings once
# * Cache the modified module? If only the args are different and we do
# that as the last step we could cache sll the work up to that point.
with open(module_path) as f:
# read in the module source
module_data = f.read()
(module_data, module_style) = _find_snippet_imports(module_data, module_path, strip_comments)
#module_args_json = jsonify(module_args)
module_args_json = json.dumps(module_args)
encoded_args = repr(module_args_json.encode('utf-8'))
# these strings should be part of the 'basic' snippet which is required to be included
module_data = module_data.replace(REPLACER_VERSION, repr(__version__))
module_data = module_data.replace(REPLACER_COMPLEX, encoded_args)
# FIXME: we're not passing around an inject dictionary anymore, so
# this needs to be fixed with whatever method we use for vars
# like this moving forward
#if module_style == 'new':
# facility = C.DEFAULT_SYSLOG_FACILITY
# if 'ansible_syslog_facility' in inject:
# facility = inject['ansible_syslog_facility']
# module_data = module_data.replace('syslog.LOG_USER', "syslog.%s" % facility)
lines = module_data.split(b"\n", 1)
shebang = None
if lines[0].startswith(b"#!"):
shebang = lines[0].strip()
args = shlex.split(str(shebang[2:]))
interpreter = args[0]
interpreter_config = 'ansible_%s_interpreter' % os.path.basename(interpreter)
# FIXME: more inject stuff here...
#from ansible.utils.unicode import to_bytes
#if interpreter_config in inject:
# interpreter = to_bytes(inject[interpreter_config], errors='strict')
# lines[0] = shebang = b"#!{0} {1}".format(interpreter, b" ".join(args[1:]))
lines.insert(1, ENCODING_STRING)
else:
lines.insert(0, ENCODING_STRING)
module_data = b"\n".join(lines)
return (module_data, module_style, shebang)

View File

@@ -0,0 +1,302 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
from ansible.errors import *
from ansible.playbook.block import Block
from ansible.playbook.task import Task
from ansible.utils.boolean import boolean
__all__ = ['PlayIterator']
class HostState:
def __init__(self, blocks):
self._blocks = blocks[:]
self.cur_block = 0
self.cur_regular_task = 0
self.cur_rescue_task = 0
self.cur_always_task = 0
self.cur_role = None
self.run_state = PlayIterator.ITERATING_SETUP
self.fail_state = PlayIterator.FAILED_NONE
self.pending_setup = False
self.child_state = None
def __repr__(self):
return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%d, fail_state=%d, pending_setup=%s, child state? %s" % (
self.cur_block,
self.cur_regular_task,
self.cur_rescue_task,
self.cur_always_task,
self.cur_role,
self.run_state,
self.fail_state,
self.pending_setup,
self.child_state,
)
def get_current_block(self):
return self._blocks[self.cur_block]
def copy(self):
new_state = HostState(self._blocks)
new_state.cur_block = self.cur_block
new_state.cur_regular_task = self.cur_regular_task
new_state.cur_rescue_task = self.cur_rescue_task
new_state.cur_always_task = self.cur_always_task
new_state.cur_role = self.cur_role
new_state.run_state = self.run_state
new_state.fail_state = self.fail_state
new_state.pending_setup = self.pending_setup
new_state.child_state = self.child_state
return new_state
class PlayIterator:
# the primary running states for the play iteration
ITERATING_SETUP = 0
ITERATING_TASKS = 1
ITERATING_RESCUE = 2
ITERATING_ALWAYS = 3
ITERATING_COMPLETE = 4
# the failure states for the play iteration, which are powers
# of 2 as they may be or'ed together in certain circumstances
FAILED_NONE = 0
FAILED_SETUP = 1
FAILED_TASKS = 2
FAILED_RESCUE = 4
FAILED_ALWAYS = 8
def __init__(self, inventory, play, connection_info, all_vars):
self._play = play
self._blocks = []
for block in self._play.compile():
new_block = block.filter_tagged_tasks(connection_info, all_vars)
if new_block.has_tasks():
self._blocks.append(new_block)
self._host_states = {}
for host in inventory.get_hosts(self._play.hosts):
self._host_states[host.name] = HostState(blocks=self._blocks)
def get_host_state(self, host):
try:
return self._host_states[host.name].copy()
except KeyError:
raise AnsibleError("invalid host (%s) specified for playbook iteration" % host)
def get_next_task_for_host(self, host, peek=False):
s = self.get_host_state(host)
task = None
if s.run_state == self.ITERATING_COMPLETE:
return None
elif s.run_state == self.ITERATING_SETUP:
s.run_state = self.ITERATING_TASKS
s.pending_setup = True
if self._play.gather_facts == 'smart' and not host._gathered_facts or boolean(self._play.gather_facts):
if not peek:
# mark the host as having gathered facts
host.set_gathered_facts(True)
task = Task()
task.action = 'setup'
task.args = {}
task.set_loader(self._play._loader)
else:
s.pending_setup = False
if not task:
(s, task) = self._get_next_task_from_state(s, peek=peek)
if task and task._role:
# if we had a current role, mark that role as completed
if s.cur_role and task._role != s.cur_role and s.cur_role._had_task_run and not peek:
s.cur_role._completed = True
s.cur_role = task._role
if not peek:
self._host_states[host.name] = s
return (s, task)
def _get_next_task_from_state(self, state, peek):
task = None
# if we previously encountered a child block and we have a
# saved child state, try and get the next task from there
if state.child_state:
(state.child_state, task) = self._get_next_task_from_state(state.child_state, peek=peek)
if task:
return (state.child_state, task)
else:
state.child_state = None
# try and find the next task, given the current state.
while True:
# try to get the current block from the list of blocks, and
# if we run past the end of the list we know we're done with
# this block
try:
block = state._blocks[state.cur_block]
except IndexError:
state.run_state = self.ITERATING_COMPLETE
return (state, None)
if state.run_state == self.ITERATING_TASKS:
# clear the pending setup flag, since we're past that and it didn't fail
if state.pending_setup:
state.pending_setup = False
if state.fail_state & self.FAILED_TASKS == self.FAILED_TASKS:
state.run_state = self.ITERATING_RESCUE
elif state.cur_regular_task >= len(block.block):
state.run_state = self.ITERATING_ALWAYS
else:
task = block.block[state.cur_regular_task]
state.cur_regular_task += 1
elif state.run_state == self.ITERATING_RESCUE:
if state.fail_state & self.FAILED_RESCUE == self.FAILED_RESCUE:
state.run_state = self.ITERATING_ALWAYS
elif state.cur_rescue_task >= len(block.rescue):
if len(block.rescue) > 0:
state.fail_state = self.FAILED_NONE
state.run_state = self.ITERATING_ALWAYS
else:
task = block.rescue[state.cur_rescue_task]
state.cur_rescue_task += 1
elif state.run_state == self.ITERATING_ALWAYS:
if state.cur_always_task >= len(block.always):
if state.fail_state != self.FAILED_NONE:
state.run_state = self.ITERATING_COMPLETE
else:
state.cur_block += 1
state.cur_regular_task = 0
state.cur_rescue_task = 0
state.cur_always_task = 0
state.run_state = self.ITERATING_TASKS
state.child_state = None
else:
task = block.always[state.cur_always_task]
state.cur_always_task += 1
elif state.run_state == self.ITERATING_COMPLETE:
return (state, None)
# if the current task is actually a child block, we dive into it
if isinstance(task, Block):
state.child_state = HostState(blocks=[task])
state.child_state.run_state = self.ITERATING_TASKS
state.child_state.cur_role = state.cur_role
(state.child_state, task) = self._get_next_task_from_state(state.child_state, peek=peek)
# if something above set the task, break out of the loop now
if task:
break
return (state, task)
def mark_host_failed(self, host):
s = self.get_host_state(host)
if s.pending_setup:
s.fail_state |= self.FAILED_SETUP
s.run_state = self.ITERATING_COMPLETE
elif s.run_state == self.ITERATING_TASKS:
s.fail_state |= self.FAILED_TASKS
s.run_state = self.ITERATING_RESCUE
elif s.run_state == self.ITERATING_RESCUE:
s.fail_state |= self.FAILED_RESCUE
s.run_state = self.ITERATING_ALWAYS
elif s.run_state == self.ITERATING_ALWAYS:
s.fail_state |= self.FAILED_ALWAYS
s.run_state = self.ITERATING_COMPLETE
self._host_states[host.name] = s
def get_failed_hosts(self):
return dict((host, True) for (host, state) in self._host_states.iteritems() if state.run_state == self.ITERATING_COMPLETE and state.fail_state != self.FAILED_NONE)
def get_original_task(self, host, task):
'''
Finds the task in the task list which matches the UUID of the given task.
The executor engine serializes/deserializes objects as they are passed through
the different processes, and not all data structures are preserved. This method
allows us to find the original task passed into the executor engine.
'''
def _search_block(block, task):
for t in block.block:
if isinstance(t, Block):
res = _search_block(t, task)
if res:
return res
elif t._uuid == task._uuid:
return t
for t in block.rescue:
if isinstance(t, Block):
res = _search_block(t, task)
if res:
return res
elif t._uuid == task._uuid:
return t
for t in block.always:
if isinstance(t, Block):
res = _search_block(t, task)
if res:
return res
elif t._uuid == task._uuid:
return t
return None
s = self.get_host_state(host)
for block in s._blocks:
res = _search_block(block, task)
if res:
return res
return None
def add_tasks(self, host, task_list):
s = self.get_host_state(host)
target_block = s._blocks[s.cur_block].copy(exclude_parent=True)
if s.run_state == self.ITERATING_TASKS:
before = target_block.block[:s.cur_regular_task]
after = target_block.block[s.cur_regular_task:]
target_block.block = before + task_list + after
elif s.run_state == self.ITERATING_RESCUE:
before = target_block.rescue[:s.cur_rescue_task]
after = target_block.rescue[s.cur_rescue_task:]
target_block.rescue = before + task_list + after
elif s.run_state == self.ITERATING_ALWAYS:
before = target_block.always[:s.cur_always_task]
after = target_block.always[s.cur_always_task:]
target_block.always = before + task_list + after
s._blocks[s.cur_block] = target_block
self._host_states[host.name] = s

View File

@@ -0,0 +1,211 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import signal
from ansible import constants as C
from ansible.errors import *
from ansible.executor.task_queue_manager import TaskQueueManager
from ansible.playbook import Playbook
from ansible.template import Templar
from ansible.utils.color import colorize, hostcolor
from ansible.utils.debug import debug
class PlaybookExecutor:
'''
This is the primary class for executing playbooks, and thus the
basis for bin/ansible-playbook operation.
'''
def __init__(self, playbooks, inventory, variable_manager, loader, display, options, passwords):
self._playbooks = playbooks
self._inventory = inventory
self._variable_manager = variable_manager
self._loader = loader
self._display = display
self._options = options
self.passwords = passwords
if options.listhosts or options.listtasks or options.listtags:
self._tqm = None
else:
self._tqm = TaskQueueManager(inventory=inventory, variable_manager=variable_manager, loader=loader, display=display, options=options, passwords=self.passwords)
def run(self):
'''
Run the given playbook, based on the settings in the play which
may limit the runs to serialized groups, etc.
'''
signal.signal(signal.SIGINT, self._cleanup)
result = 0
entrylist = []
entry = {}
try:
for playbook_path in self._playbooks:
pb = Playbook.load(playbook_path, variable_manager=self._variable_manager, loader=self._loader)
if self._tqm is None: # we are doing a listing
entry = {'playbook': playbook_path}
entry['plays'] = []
i = 1
plays = pb.get_plays()
self._display.vv('%d plays in %s' % (len(plays), playbook_path))
for play in plays:
self._inventory.remove_restriction()
# Create a temporary copy of the play here, so we can run post_validate
# on it without the templating changes affecting the original object.
all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
templar = Templar(loader=self._loader, variables=all_vars, fail_on_undefined=False)
new_play = play.copy()
new_play.post_validate(templar)
if self._tqm is None:
# we are just doing a listing
pname = new_play.get_name().strip()
if pname == 'PLAY: <no name specified>':
pname = 'PLAY: #%d' % i
p = { 'name': pname }
if self._options.listhosts:
p['pattern']=play.hosts
p['hosts']=set(self._inventory.get_hosts(new_play.hosts))
#TODO: play tasks are really blocks, need to figure out how to get task objects from them
elif self._options.listtasks:
p['tasks'] = []
for task in play.get_tasks():
p['tasks'].append(task)
#p['tasks'].append({'name': task.get_name().strip(), 'tags': task.tags})
elif self._options.listtags:
p['tags'] = set(new_play.tags)
for task in play.get_tasks():
p['tags'].update(task)
#p['tags'].update(task.tags)
entry['plays'].append(p)
else:
# we are actually running plays
for batch in self._get_serialized_batches(new_play):
if len(batch) == 0:
self._tqm.send_callback('v2_playbook_on_play_start', new_play)
self._tqm.send_callback('v2_playbook_on_no_hosts_matched')
result = 0
break
# restrict the inventory to the hosts in the serialized batch
self._inventory.restrict_to_hosts(batch)
# and run it...
result = self._tqm.run(play=play)
if result != 0:
break
if result != 0:
break
i = i + 1 # per play
if entry:
entrylist.append(entry) # per playbook
if entrylist:
return entrylist
finally:
if self._tqm is not None:
self._cleanup()
# FIXME: this stat summary stuff should be cleaned up and moved
# to a new method, if it even belongs here...
self._display.banner("PLAY RECAP")
hosts = sorted(self._tqm._stats.processed.keys())
for h in hosts:
t = self._tqm._stats.summarize(h)
self._display.display("%s : %s %s %s %s" % (
hostcolor(h, t),
colorize('ok', t['ok'], 'green'),
colorize('changed', t['changed'], 'yellow'),
colorize('unreachable', t['unreachable'], 'red'),
colorize('failed', t['failures'], 'red')),
screen_only=True
)
self._display.display("%s : %s %s %s %s" % (
hostcolor(h, t, False),
colorize('ok', t['ok'], None),
colorize('changed', t['changed'], None),
colorize('unreachable', t['unreachable'], None),
colorize('failed', t['failures'], None)),
log_only=True
)
self._display.display("", screen_only=True)
# END STATS STUFF
return result
def _cleanup(self, signum=None, framenum=None):
return self._tqm.cleanup()
def _get_serialized_batches(self, play):
'''
Returns a list of hosts, subdivided into batches based on
the serial size specified in the play.
'''
# make sure we have a unique list of hosts
all_hosts = self._inventory.get_hosts(play.hosts)
# check to see if the serial number was specified as a percentage,
# and convert it to an integer value based on the number of hosts
if isinstance(play.serial, basestring) and play.serial.endswith('%'):
serial_pct = int(play.serial.replace("%",""))
serial = int((serial_pct/100.0) * len(all_hosts))
else:
serial = int(play.serial)
# if the serial count was not specified or is invalid, default to
# a list of all hosts, otherwise split the list of hosts into chunks
# which are based on the serial size
if serial <= 0:
return [all_hosts]
else:
serialized_batches = []
while len(all_hosts) > 0:
play_hosts = []
for x in range(serial):
if len(all_hosts) > 0:
play_hosts.append(all_hosts.pop(0))
serialized_batches.append(play_hosts)
return serialized_batches

View File

@@ -0,0 +1,21 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type

View File

@@ -0,0 +1,176 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
from six.moves import queue
import multiprocessing
import os
import signal
import sys
import time
import traceback
HAS_ATFORK=True
try:
from Crypto.Random import atfork
except ImportError:
HAS_ATFORK=False
from ansible.playbook.handler import Handler
from ansible.playbook.task import Task
from ansible.utils.debug import debug
__all__ = ['ResultProcess']
class ResultProcess(multiprocessing.Process):
'''
The result worker thread, which reads results from the results
queue and fires off callbacks/etc. as necessary.
'''
def __init__(self, final_q, workers):
# takes a task queue manager as the sole param:
self._final_q = final_q
self._workers = workers
self._cur_worker = 0
self._terminated = False
super(ResultProcess, self).__init__()
def _send_result(self, result):
debug("sending result: %s" % (result,))
self._final_q.put(result, block=False)
debug("done sending result")
def _read_worker_result(self):
result = None
starting_point = self._cur_worker
while True:
(worker_prc, main_q, rslt_q) = self._workers[self._cur_worker]
self._cur_worker += 1
if self._cur_worker >= len(self._workers):
self._cur_worker = 0
try:
if not rslt_q.empty():
debug("worker %d has data to read" % self._cur_worker)
result = rslt_q.get(block=False)
debug("got a result from worker %d: %s" % (self._cur_worker, result))
break
except queue.Empty:
pass
if self._cur_worker == starting_point:
break
return result
def terminate(self):
self._terminated = True
super(ResultProcess, self).terminate()
def run(self):
'''
The main thread execution, which reads from the results queue
indefinitely and sends callbacks/etc. when results are received.
'''
if HAS_ATFORK:
atfork()
while True:
try:
result = self._read_worker_result()
if result is None:
time.sleep(0.1)
continue
host_name = result._host.get_name()
# send callbacks, execute other options based on the result status
# FIXME: this should all be cleaned up and probably moved to a sub-function.
# the fact that this sometimes sends a TaskResult and other times
# sends a raw dictionary back may be confusing, but the result vs.
# results implementation for tasks with loops should be cleaned up
# better than this
if result.is_unreachable():
self._send_result(('host_unreachable', result))
elif result.is_failed():
self._send_result(('host_task_failed', result))
elif result.is_skipped():
self._send_result(('host_task_skipped', result))
else:
# if this task is notifying a handler, do it now
if result._task.notify:
# The shared dictionary for notified handlers is a proxy, which
# does not detect when sub-objects within the proxy are modified.
# So, per the docs, we reassign the list so the proxy picks up and
# notifies all other threads
for notify in result._task.notify:
self._send_result(('notify_handler', result._host, notify))
if result._task.loop:
# this task had a loop, and has more than one result, so
# loop over all of them instead of a single result
result_items = result._result['results']
else:
result_items = [ result._result ]
for result_item in result_items:
#if 'include' in result_item:
# include_variables = result_item.get('include_variables', dict())
# if 'item' in result_item:
# include_variables['item'] = result_item['item']
# self._send_result(('include', result._host, result._task, result_item['include'], include_variables))
#elif 'add_host' in result_item:
if 'add_host' in result_item:
# this task added a new host (add_host module)
self._send_result(('add_host', result_item))
elif 'add_group' in result_item:
# this task added a new group (group_by module)
self._send_result(('add_group', result._host, result_item))
elif 'ansible_facts' in result_item:
# if this task is registering facts, do that now
if result._task.action in ('set_fact', 'include_vars'):
for (key, value) in result_item['ansible_facts'].iteritems():
self._send_result(('set_host_var', result._host, key, value))
else:
self._send_result(('set_host_facts', result._host, result_item['ansible_facts']))
# finally, send the ok for this task
self._send_result(('host_task_ok', result))
# if this task is registering a result, do it now
if result._task.register:
self._send_result(('set_host_var', result._host, result._task.register, result._result))
except queue.Empty:
pass
except (KeyboardInterrupt, IOError, EOFError):
break
except:
# FIXME: we should probably send a proper callback here instead of
# simply dumping a stack trace on the screen
traceback.print_exc()
break

View File

@@ -0,0 +1,155 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
from six.moves import queue
import multiprocessing
import os
import signal
import sys
import time
import traceback
HAS_ATFORK=True
try:
from Crypto.Random import atfork
except ImportError:
HAS_ATFORK=False
from ansible.errors import AnsibleError, AnsibleConnectionFailure
from ansible.executor.task_executor import TaskExecutor
from ansible.executor.task_result import TaskResult
from ansible.playbook.handler import Handler
from ansible.playbook.task import Task
from ansible.utils.debug import debug
__all__ = ['WorkerProcess']
class WorkerProcess(multiprocessing.Process):
'''
The worker thread class, which uses TaskExecutor to run tasks
read from a job queue and pushes results into a results queue
for reading later.
'''
def __init__(self, tqm, main_q, rslt_q, loader):
# takes a task queue manager as the sole param:
self._main_q = main_q
self._rslt_q = rslt_q
self._loader = loader
# dupe stdin, if we have one
self._new_stdin = sys.stdin
try:
fileno = sys.stdin.fileno()
if fileno is not None:
try:
self._new_stdin = os.fdopen(os.dup(fileno))
except OSError, e:
# couldn't dupe stdin, most likely because it's
# not a valid file descriptor, so we just rely on
# using the one that was passed in
pass
except ValueError:
# couldn't get stdin's fileno, so we just carry on
pass
super(WorkerProcess, self).__init__()
def run(self):
'''
Called when the process is started, and loops indefinitely
until an error is encountered (typically an IOerror from the
queue pipe being disconnected). During the loop, we attempt
to pull tasks off the job queue and run them, pushing the result
onto the results queue. We also remove the host from the blocked
hosts list, to signify that they are ready for their next task.
'''
if HAS_ATFORK:
atfork()
while True:
task = None
try:
if not self._main_q.empty():
debug("there's work to be done!")
(host, task, basedir, job_vars, connection_info, shared_loader_obj) = self._main_q.get(block=False)
debug("got a task/handler to work on: %s" % task)
# because the task queue manager starts workers (forks) before the
# playbook is loaded, set the basedir of the loader inherted by
# this fork now so that we can find files correctly
self._loader.set_basedir(basedir)
# Serializing/deserializing tasks does not preserve the loader attribute,
# since it is passed to the worker during the forking of the process and
# would be wasteful to serialize. So we set it here on the task now, and
# the task handles updating parent/child objects as needed.
task.set_loader(self._loader)
# apply the given task's information to the connection info,
# which may override some fields already set by the play or
# the options specified on the command line
new_connection_info = connection_info.set_task_override(task)
# execute the task and build a TaskResult from the result
debug("running TaskExecutor() for %s/%s" % (host, task))
executor_result = TaskExecutor(host, task, job_vars, new_connection_info, self._new_stdin, self._loader, shared_loader_obj).run()
debug("done running TaskExecutor() for %s/%s" % (host, task))
task_result = TaskResult(host, task, executor_result)
# put the result on the result queue
debug("sending task result")
self._rslt_q.put(task_result, block=False)
debug("done sending task result")
else:
time.sleep(0.1)
except queue.Empty:
pass
except (IOError, EOFError, KeyboardInterrupt):
break
except AnsibleConnectionFailure:
try:
if task:
task_result = TaskResult(host, task, dict(unreachable=True))
self._rslt_q.put(task_result, block=False)
except:
# FIXME: most likely an abort, catch those kinds of errors specifically
break
except Exception, e:
debug("WORKER EXCEPTION: %s" % e)
debug("WORKER EXCEPTION: %s" % traceback.format_exc())
try:
if task:
task_result = TaskResult(host, task, dict(failed=True, exception=traceback.format_exc(), stdout=''))
self._rslt_q.put(task_result, block=False)
except:
# FIXME: most likely an abort, catch those kinds of errors specifically
break
debug("WORKER PROCESS EXITING")

View File

@@ -0,0 +1,51 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
class AggregateStats:
''' holds stats about per-host activity during playbook runs '''
def __init__(self):
self.processed = {}
self.failures = {}
self.ok = {}
self.dark = {}
self.changed = {}
self.skipped = {}
def increment(self, what, host):
''' helper function to bump a statistic '''
self.processed[host] = 1
prev = (getattr(self, what)).get(host, 0)
getattr(self, what)[host] = prev+1
def summarize(self, host):
''' return information about a particular host '''
return dict(
ok = self.ok.get(host, 0),
failures = self.failures.get(host, 0),
unreachable = self.dark.get(host,0),
changed = self.changed.get(host, 0),
skipped = self.skipped.get(host, 0)
)

View File

@@ -0,0 +1,454 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import json
import pipes
import subprocess
import sys
import time
from ansible import constants as C
from ansible.errors import AnsibleError, AnsibleParserError
from ansible.executor.connection_info import ConnectionInformation
from ansible.playbook.conditional import Conditional
from ansible.playbook.task import Task
from ansible.plugins import lookup_loader, connection_loader, action_loader
from ansible.template import Templar
from ansible.utils.listify import listify_lookup_plugin_terms
from ansible.utils.unicode import to_unicode
from ansible.utils.debug import debug
__all__ = ['TaskExecutor']
class TaskExecutor:
'''
This is the main worker class for the executor pipeline, which
handles loading an action plugin to actually dispatch the task to
a given host. This class roughly corresponds to the old Runner()
class.
'''
def __init__(self, host, task, job_vars, connection_info, new_stdin, loader, shared_loader_obj):
self._host = host
self._task = task
self._job_vars = job_vars
self._connection_info = connection_info
self._new_stdin = new_stdin
self._loader = loader
self._shared_loader_obj = shared_loader_obj
def run(self):
'''
The main executor entrypoint, where we determine if the specified
task requires looping and either runs the task with
'''
debug("in run()")
try:
# lookup plugins need to know if this task is executing from
# a role, so that it can properly find files/templates/etc.
roledir = None
if self._task._role:
roledir = self._task._role._role_path
self._job_vars['roledir'] = roledir
items = self._get_loop_items()
if items is not None:
if len(items) > 0:
item_results = self._run_loop(items)
# loop through the item results, and remember the changed/failed
# result flags based on any item there.
changed = False
failed = False
for item in item_results:
if 'changed' in item:
changed = True
if 'failed' in item:
failed = True
# create the overall result item, and set the changed/failed
# flags there to reflect the overall result of the loop
res = dict(results=item_results)
if changed:
res['changed'] = True
if failed:
res['failed'] = True
res['msg'] = 'One or more items failed'
else:
res['msg'] = 'All items completed'
else:
res = dict(changed=False, skipped=True, skipped_reason='No items in the list', results=[])
else:
debug("calling self._execute()")
res = self._execute()
debug("_execute() done")
# make sure changed is set in the result, if it's not present
if 'changed' not in res:
res['changed'] = False
debug("dumping result to json")
result = json.dumps(res)
debug("done dumping result, returning")
return result
except AnsibleError, e:
return dict(failed=True, msg=to_unicode(e, nonstring='simplerepr'))
def _get_loop_items(self):
'''
Loads a lookup plugin to handle the with_* portion of a task (if specified),
and returns the items result.
'''
items = None
if self._task.loop and self._task.loop in lookup_loader:
loop_terms = listify_lookup_plugin_terms(terms=self._task.loop_args, variables=self._job_vars, loader=self._loader)
items = lookup_loader.get(self._task.loop, loader=self._loader).run(terms=loop_terms, variables=self._job_vars)
return items
def _run_loop(self, items):
'''
Runs the task with the loop items specified and collates the result
into an array named 'results' which is inserted into the final result
along with the item for which the loop ran.
'''
results = []
# make copies of the job vars and task so we can add the item to
# the variables and re-validate the task with the item variable
task_vars = self._job_vars.copy()
items = self._squash_items(items, task_vars)
for item in items:
task_vars['item'] = item
try:
tmp_task = self._task.copy()
except AnsibleParserError, e:
results.append(dict(failed=True, msg=str(e)))
continue
# now we swap the internal task with the copy, execute,
# and swap them back so we can do the next iteration cleanly
(self._task, tmp_task) = (tmp_task, self._task)
res = self._execute(variables=task_vars)
(self._task, tmp_task) = (tmp_task, self._task)
# now update the result with the item info, and append the result
# to the list of results
res['item'] = item
results.append(res)
# FIXME: we should be sending back a callback result for each item in the loop here
print(res)
return results
def _squash_items(self, items, variables):
'''
Squash items down to a comma-separated list for certain modules which support it
(typically package management modules).
'''
if len(items) > 0 and self._task.action in ('apt', 'yum', 'pkgng', 'zypper'):
final_items = []
for item in items:
variables['item'] = item
if self._task.evaluate_conditional(variables):
final_items.append(item)
return [",".join(final_items)]
else:
return items
def _execute(self, variables=None):
'''
The primary workhorse of the executor system, this runs the task
on the specified host (which may be the delegated_to host) and handles
the retry/until and block rescue/always execution
'''
if variables is None:
variables = self._job_vars
templar = Templar(loader=self._loader, shared_loader_obj=self._shared_loader_obj, variables=variables)
# fields set from the play/task may be based on variables, so we have to
# do the same kind of post validation step on it here before we use it.
self._connection_info.post_validate(templar=templar)
# now that the connection information is finalized, we can add 'magic'
# variables to the variable dictionary
self._connection_info.update_vars(variables)
# get the connection and the handler for this execution
self._connection = self._get_connection(variables)
self._handler = self._get_action_handler(connection=self._connection)
# Evaluate the conditional (if any) for this task, which we do before running
# the final task post-validation. We do this before the post validation due to
# the fact that the conditional may specify that the task be skipped due to a
# variable not being present which would otherwise cause validation to fail
if not self._task.evaluate_conditional(variables):
debug("when evaulation failed, skipping this task")
return dict(changed=False, skipped=True, skip_reason='Conditional check failed')
# Now we do final validation on the task, which sets all fields to their final values
self._task.post_validate(templar=templar)
# if this task is a TaskInclude, we just return now with a success code so the
# main thread can expand the task list for the given host
if self._task.action == 'include':
include_variables = self._task.args.copy()
include_file = include_variables.get('_raw_params')
del include_variables['_raw_params']
return dict(changed=True, include=include_file, include_variables=include_variables)
# And filter out any fields which were set to default(omit), and got the omit token value
omit_token = variables.get('omit')
if omit_token is not None:
self._task.args = dict(filter(lambda x: x[1] != omit_token, self._task.args.iteritems()))
# Read some values from the task, so that we can modify them if need be
retries = self._task.retries
if retries <= 0:
retries = 1
delay = self._task.delay
if delay < 0:
delay = 1
# make a copy of the job vars here, in case we need to update them
# with the registered variable value later on when testing conditions
vars_copy = variables.copy()
debug("starting attempt loop")
result = None
for attempt in range(retries):
if attempt > 0:
# FIXME: this should use the callback/message passing mechanism
print("FAILED - RETRYING: %s (%d retries left)" % (self._task, retries-attempt))
result['attempts'] = attempt + 1
debug("running the handler")
result = self._handler.run(task_vars=variables)
debug("handler run complete")
if self._task.async > 0:
# the async_wrapper module returns dumped JSON via its stdout
# response, so we parse it here and replace the result
try:
result = json.loads(result.get('stdout'))
except ValueError, e:
return dict(failed=True, msg="The async task did not return valid JSON: %s" % str(e))
if self._task.poll > 0:
result = self._poll_async_result(result=result)
# update the local copy of vars with the registered value, if specified,
# or any facts which may have been generated by the module execution
if self._task.register:
vars_copy[self._task.register] = result
if 'ansible_facts' in result:
vars_copy.update(result['ansible_facts'])
# create a conditional object to evaluate task conditions
cond = Conditional(loader=self._loader)
# FIXME: make sure until is mutually exclusive with changed_when/failed_when
if self._task.until:
cond.when = self._task.until
if cond.evaluate_conditional(vars_copy):
break
elif (self._task.changed_when or self._task.failed_when) and 'skipped' not in result:
if self._task.changed_when:
cond.when = [ self._task.changed_when ]
result['changed'] = cond.evaluate_conditional(vars_copy)
if self._task.failed_when:
cond.when = [ self._task.failed_when ]
failed_when_result = cond.evaluate_conditional(vars_copy)
result['failed_when_result'] = result['failed'] = failed_when_result
if failed_when_result:
break
elif 'failed' not in result and result.get('rc', 0) == 0:
# if the result is not failed, stop trying
break
if attempt < retries - 1:
time.sleep(delay)
# do the final update of the local variables here, for both registered
# values and any facts which may have been created
if self._task.register:
variables[self._task.register] = result
if 'ansible_facts' in result:
variables.update(result['ansible_facts'])
# and return
debug("attempt loop complete, returning result")
return result
def _poll_async_result(self, result):
'''
Polls for the specified JID to be complete
'''
async_jid = result.get('ansible_job_id')
if async_jid is None:
return dict(failed=True, msg="No job id was returned by the async task")
# Create a new psuedo-task to run the async_status module, and run
# that (with a sleep for "poll" seconds between each retry) until the
# async time limit is exceeded.
async_task = Task().load(dict(action='async_status jid=%s' % async_jid))
# Because this is an async task, the action handler is async. However,
# we need the 'normal' action handler for the status check, so get it
# now via the action_loader
normal_handler = action_loader.get(
'normal',
task=async_task,
connection=self._connection,
connection_info=self._connection_info,
loader=self._loader,
shared_loader_obj=self._shared_loader_obj,
)
time_left = self._task.async
while time_left > 0:
time.sleep(self._task.poll)
async_result = normal_handler.run()
if int(async_result.get('finished', 0)) == 1 or 'failed' in async_result or 'skipped' in async_result:
break
time_left -= self._task.poll
if int(async_result.get('finished', 0)) != 1:
return dict(failed=True, msg="async task did not complete within the requested time")
else:
return async_result
def _get_connection(self, variables):
'''
Reads the connection property for the host, and returns the
correct connection object from the list of connection plugins
'''
# FIXME: delegate_to calculation should be done here
# FIXME: calculation of connection params/auth stuff should be done here
self._connection_info.remote_addr = self._host.ipv4_address
if self._task.delegate_to is not None:
self._compute_delegate(variables)
conn_type = self._connection_info.connection
if conn_type == 'smart':
conn_type = 'ssh'
if sys.platform.startswith('darwin') and self._connection_info.remote_pass:
# due to a current bug in sshpass on OSX, which can trigger
# a kernel panic even for non-privileged users, we revert to
# paramiko on that OS when a SSH password is specified
conn_type = "paramiko"
else:
# see if SSH can support ControlPersist if not use paramiko
cmd = subprocess.Popen(['ssh','-o','ControlPersist'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
(out, err) = cmd.communicate()
if "Bad configuration option" in err:
conn_type = "paramiko"
connection = connection_loader.get(conn_type, self._connection_info, self._new_stdin)
if not connection:
raise AnsibleError("the connection plugin '%s' was not found" % conn_type)
return connection
def _get_action_handler(self, connection):
'''
Returns the correct action plugin to handle the requestion task action
'''
if self._task.action in action_loader:
if self._task.async != 0:
raise AnsibleError("async mode is not supported with the %s module" % module_name)
handler_name = self._task.action
elif self._task.async == 0:
handler_name = 'normal'
else:
handler_name = 'async'
handler = action_loader.get(
handler_name,
task=self._task,
connection=connection,
connection_info=self._connection_info,
loader=self._loader,
shared_loader_obj=self._shared_loader_obj,
)
if not handler:
raise AnsibleError("the handler '%s' was not found" % handler_name)
return handler
def _compute_delegate(self, variables):
# get the vars for the delegate by its name
try:
this_info = variables['hostvars'][self._task.delegate_to]
except:
# make sure the inject is empty for non-inventory hosts
this_info = {}
# get the real ssh_address for the delegate and allow ansible_ssh_host to be templated
#self._connection_info.remote_user = self._compute_delegate_user(self.delegate_to, delegate['inject'])
self._connection_info.remote_addr = this_info.get('ansible_ssh_host', self._task.delegate_to)
self._connection_info.port = this_info.get('ansible_ssh_port', self._connection_info.port)
self._connection_info.password = this_info.get('ansible_ssh_pass', self._connection_info.password)
self._connection_info.private_key_file = this_info.get('ansible_ssh_private_key_file', self._connection_info.private_key_file)
self._connection_info.connection = this_info.get('ansible_connection', self._connection_info.connection)
self._connection_info.become_pass = this_info.get('ansible_sudo_pass', self._connection_info.become_pass)
if self._connection_info.remote_addr in ('127.0.0.1', 'localhost'):
self._connection_info.connection = 'local'
# Last chance to get private_key_file from global variables.
# this is useful if delegated host is not defined in the inventory
#if delegate['private_key_file'] is None:
# delegate['private_key_file'] = remote_inject.get('ansible_ssh_private_key_file', None)
#if delegate['private_key_file'] is not None:
# delegate['private_key_file'] = os.path.expanduser(delegate['private_key_file'])
for i in this_info:
if i.startswith("ansible_") and i.endswith("_interpreter"):
variables[i] = this_info[i]

View File

@@ -0,0 +1,233 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import multiprocessing
import os
import socket
import sys
from ansible import constants as C
from ansible.errors import AnsibleError
from ansible.executor.connection_info import ConnectionInformation
from ansible.executor.play_iterator import PlayIterator
from ansible.executor.process.worker import WorkerProcess
from ansible.executor.process.result import ResultProcess
from ansible.executor.stats import AggregateStats
from ansible.plugins import callback_loader, strategy_loader
from ansible.template import Templar
from ansible.utils.debug import debug
__all__ = ['TaskQueueManager']
class TaskQueueManager:
'''
This class handles the multiprocessing requirements of Ansible by
creating a pool of worker forks, a result handler fork, and a
manager object with shared datastructures/queues for coordinating
work between all processes.
The queue manager is responsible for loading the play strategy plugin,
which dispatches the Play's tasks to hosts.
'''
def __init__(self, inventory, variable_manager, loader, display, options, passwords, stdout_callback=None):
self._inventory = inventory
self._variable_manager = variable_manager
self._loader = loader
self._display = display
self._options = options
self._stats = AggregateStats()
self.passwords = passwords
# a special flag to help us exit cleanly
self._terminated = False
# this dictionary is used to keep track of notified handlers
self._notified_handlers = dict()
# dictionaries to keep track of failed/unreachable hosts
self._failed_hosts = dict()
self._unreachable_hosts = dict()
self._final_q = multiprocessing.Queue()
# load callback plugins
self._callback_plugins = self._load_callbacks(stdout_callback)
# create the pool of worker threads, based on the number of forks specified
try:
fileno = sys.stdin.fileno()
except ValueError:
fileno = None
self._workers = []
for i in range(self._options.forks):
main_q = multiprocessing.Queue()
rslt_q = multiprocessing.Queue()
prc = WorkerProcess(self, main_q, rslt_q, loader)
prc.start()
self._workers.append((prc, main_q, rslt_q))
self._result_prc = ResultProcess(self._final_q, self._workers)
self._result_prc.start()
def _initialize_notified_handlers(self, handlers):
'''
Clears and initializes the shared notified handlers dict with entries
for each handler in the play, which is an empty array that will contain
inventory hostnames for those hosts triggering the handler.
'''
# Zero the dictionary first by removing any entries there.
# Proxied dicts don't support iteritems, so we have to use keys()
for key in self._notified_handlers.keys():
del self._notified_handlers[key]
# FIXME: there is a block compile helper for this...
handler_list = []
for handler_block in handlers:
for handler in handler_block.block:
handler_list.append(handler)
# then initialize it with the handler names from the handler list
for handler in handler_list:
self._notified_handlers[handler.get_name()] = []
def _load_callbacks(self, stdout_callback):
'''
Loads all available callbacks, with the exception of those which
utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
only one such callback plugin will be loaded.
'''
loaded_plugins = []
stdout_callback_loaded = False
if stdout_callback is None:
stdout_callback = C.DEFAULT_STDOUT_CALLBACK
if stdout_callback not in callback_loader:
raise AnsibleError("Invalid callback for stdout specified: %s" % stdout_callback)
for callback_plugin in callback_loader.all(class_only=True):
if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
# we only allow one callback of type 'stdout' to be loaded, so check
# the name of the current plugin and type to see if we need to skip
# loading this callback plugin
callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None)
(callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
if callback_type == 'stdout':
if callback_name != stdout_callback or stdout_callback_loaded:
continue
stdout_callback_loaded = True
loaded_plugins.append(callback_plugin(self._display))
else:
loaded_plugins.append(callback_plugin())
return loaded_plugins
def run(self, play):
'''
Iterates over the roles/tasks in a play, using the given (or default)
strategy for queueing tasks. The default is the linear strategy, which
operates like classic Ansible by keeping all hosts in lock-step with
a given task (meaning no hosts move on to the next task until all hosts
are done with the current task).
'''
all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
templar = Templar(loader=self._loader, variables=all_vars, fail_on_undefined=False)
new_play = play.copy()
new_play.post_validate(templar)
connection_info = ConnectionInformation(new_play, self._options, self.passwords)
for callback_plugin in self._callback_plugins:
if hasattr(callback_plugin, 'set_connection_info'):
callback_plugin.set_connection_info(connection_info)
self.send_callback('v2_playbook_on_play_start', new_play)
# initialize the shared dictionary containing the notified handlers
self._initialize_notified_handlers(new_play.handlers)
# load the specified strategy (or the default linear one)
strategy = strategy_loader.get(new_play.strategy, self)
if strategy is None:
raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
# build the iterator
iterator = PlayIterator(inventory=self._inventory, play=new_play, connection_info=connection_info, all_vars=all_vars)
# and run the play using the strategy
return strategy.run(iterator, connection_info)
def cleanup(self):
debug("RUNNING CLEANUP")
self.terminate()
self._final_q.close()
self._result_prc.terminate()
for (worker_prc, main_q, rslt_q) in self._workers:
rslt_q.close()
main_q.close()
worker_prc.terminate()
def get_inventory(self):
return self._inventory
def get_variable_manager(self):
return self._variable_manager
def get_loader(self):
return self._loader
def get_notified_handlers(self):
return self._notified_handlers
def get_workers(self):
return self._workers[:]
def terminate(self):
self._terminated = True
def send_callback(self, method_name, *args, **kwargs):
for callback_plugin in self._callback_plugins:
# a plugin that set self.disabled to True will not be called
# see osx_say.py example for such a plugin
if getattr(callback_plugin, 'disabled', False):
continue
methods = [
getattr(callback_plugin, method_name, None),
getattr(callback_plugin, 'on_any', None)
]
for method in methods:
if method is not None:
method(*args, **kwargs)

View File

@@ -0,0 +1,61 @@
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
from ansible.parsing import DataLoader
class TaskResult:
'''
This class is responsible for interpretting the resulting data
from an executed task, and provides helper methods for determining
the result of a given task.
'''
def __init__(self, host, task, return_data):
self._host = host
self._task = task
if isinstance(return_data, dict):
self._result = return_data.copy()
else:
self._result = DataLoader().load(return_data)
def is_changed(self):
return self._check_key('changed')
def is_skipped(self):
return self._check_key('skipped')
def is_failed(self):
if 'failed_when_result' in self._result:
return self._check_key('failed_when_result')
else:
return self._check_key('failed') or self._result.get('rc', 0) != 0
def is_unreachable(self):
return self._check_key('unreachable')
def _check_key(self, key):
if 'results' in self._result:
flag = False
for res in self._result.get('results', []):
if isinstance(res, dict):
flag |= res.get(key, False)
else:
return self._result.get(key, False)