mirror of
https://github.com/ansible-collections/community.general.git
synced 2026-05-07 13:52:54 +00:00
Creating playbook executor and dependent classes
This commit is contained in:
258
v2/ansible/executor/play_iterator.py
Normal file
258
v2/ansible/executor/play_iterator.py
Normal file
@@ -0,0 +1,258 @@
|
||||
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
|
||||
#
|
||||
# This file is part of Ansible
|
||||
#
|
||||
# Ansible is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Ansible is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Make coding more python3-ish
|
||||
from __future__ import (absolute_import, division, print_function)
|
||||
__metaclass__ = type
|
||||
|
||||
from ansible.errors import *
|
||||
from ansible.playbook.task import Task
|
||||
|
||||
from ansible.utils.boolean import boolean
|
||||
|
||||
__all__ = ['PlayIterator']
|
||||
|
||||
|
||||
# the primary running states for the play iteration
|
||||
ITERATING_SETUP = 0
|
||||
ITERATING_TASKS = 1
|
||||
ITERATING_RESCUE = 2
|
||||
ITERATING_ALWAYS = 3
|
||||
ITERATING_COMPLETE = 4
|
||||
|
||||
# the failure states for the play iteration
|
||||
FAILED_NONE = 0
|
||||
FAILED_SETUP = 1
|
||||
FAILED_TASKS = 2
|
||||
FAILED_RESCUE = 3
|
||||
FAILED_ALWAYS = 4
|
||||
|
||||
class PlayState:
|
||||
|
||||
'''
|
||||
A helper class, which keeps track of the task iteration
|
||||
state for a given playbook. This is used in the PlaybookIterator
|
||||
class on a per-host basis.
|
||||
'''
|
||||
|
||||
# FIXME: this class is the representation of a finite state machine,
|
||||
# so we really should have a well defined state representation
|
||||
# documented somewhere...
|
||||
|
||||
def __init__(self, parent_iterator, host):
|
||||
'''
|
||||
Create the initial state, which tracks the running state as well
|
||||
as the failure state, which are used when executing block branches
|
||||
(rescue/always)
|
||||
'''
|
||||
|
||||
self._run_state = ITERATING_SETUP
|
||||
self._failed_state = FAILED_NONE
|
||||
self._task_list = parent_iterator._play.compile()
|
||||
self._gather_facts = parent_iterator._play.gather_facts
|
||||
self._host = host
|
||||
|
||||
self._cur_block = None
|
||||
self._cur_role = None
|
||||
self._cur_task_pos = 0
|
||||
self._cur_rescue_pos = 0
|
||||
self._cur_always_pos = 0
|
||||
self._cur_handler_pos = 0
|
||||
|
||||
def next(self, peek=False):
|
||||
'''
|
||||
Determines and returns the next available task from the playbook,
|
||||
advancing through the list of plays as it goes. If peek is set to True,
|
||||
the internal state is not stored.
|
||||
'''
|
||||
|
||||
task = None
|
||||
|
||||
# save this locally so that we can peek at the next task
|
||||
# without updating the internal state of the iterator
|
||||
run_state = self._run_state
|
||||
failed_state = self._failed_state
|
||||
cur_block = self._cur_block
|
||||
cur_role = self._cur_role
|
||||
cur_task_pos = self._cur_task_pos
|
||||
cur_rescue_pos = self._cur_rescue_pos
|
||||
cur_always_pos = self._cur_always_pos
|
||||
cur_handler_pos = self._cur_handler_pos
|
||||
|
||||
|
||||
while True:
|
||||
if run_state == ITERATING_SETUP:
|
||||
if failed_state == FAILED_SETUP:
|
||||
run_state = ITERATING_COMPLETE
|
||||
else:
|
||||
run_state = ITERATING_TASKS
|
||||
|
||||
if self._gather_facts == 'smart' and not self._host.gathered_facts or boolean(self._gather_facts):
|
||||
self._host.set_gathered_facts(True)
|
||||
task = Task()
|
||||
task.action = 'setup'
|
||||
break
|
||||
elif run_state == ITERATING_TASKS:
|
||||
# if there is any failure state besides FAILED_NONE, we should
|
||||
# change to some other running state
|
||||
if failed_state != FAILED_NONE or cur_task_pos > len(self._task_list) - 1:
|
||||
# if there is a block (and there always should be), start running
|
||||
# the rescue portion if it exists (and if we haven't failed that
|
||||
# already), or the always portion (if it exists and we didn't fail
|
||||
# there too). Otherwise, we're done iterating.
|
||||
if cur_block:
|
||||
if failed_state != FAILED_RESCUE and cur_block.rescue:
|
||||
run_state = ITERATING_RESCUE
|
||||
cur_rescue_pos = 0
|
||||
elif failed_state != FAILED_ALWAYS and cur_block.always:
|
||||
run_state = ITERATING_ALWAYS
|
||||
cur_always_pos = 0
|
||||
else:
|
||||
run_state = ITERATING_COMPLETE
|
||||
else:
|
||||
run_state = ITERATING_COMPLETE
|
||||
else:
|
||||
task = self._task_list[cur_task_pos]
|
||||
if cur_block is not None and cur_block != task._block:
|
||||
run_state = ITERATING_ALWAYS
|
||||
continue
|
||||
else:
|
||||
cur_block = task._block
|
||||
cur_task_pos += 1
|
||||
|
||||
# Break out of the while loop now that we have our task
|
||||
break
|
||||
|
||||
elif run_state == ITERATING_RESCUE:
|
||||
# If we're iterating through the rescue tasks, make sure we haven't
|
||||
# failed yet. If so, move on to the always block or if not get the
|
||||
# next rescue task (if one exists)
|
||||
if failed_state == FAILED_RESCUE or cur_block.rescue is None or cur_rescue_pos > len(cur_block.rescue) - 1:
|
||||
run_state = ITERATING_ALWAYS
|
||||
else:
|
||||
task = cur_block.rescue[cur_rescue_pos]
|
||||
cur_rescue_pos += 1
|
||||
break
|
||||
|
||||
elif run_state == ITERATING_ALWAYS:
|
||||
# If we're iterating through the always tasks, make sure we haven't
|
||||
# failed yet. If so, we're done iterating otherwise get the next always
|
||||
# task (if one exists)
|
||||
if failed_state == FAILED_ALWAYS or cur_block.always is None or cur_always_pos > len(cur_block.always) - 1:
|
||||
cur_block = None
|
||||
if failed_state == FAILED_ALWAYS or cur_task_pos > len(self._task_list) - 1:
|
||||
run_state = ITERATING_COMPLETE
|
||||
else:
|
||||
run_state = ITERATING_TASKS
|
||||
else:
|
||||
task = cur_block.always[cur_always_pos]
|
||||
cur_always_pos += 1
|
||||
break
|
||||
|
||||
elif run_state == ITERATING_COMPLETE:
|
||||
# done iterating, return None to signify that
|
||||
return None
|
||||
|
||||
if task._role:
|
||||
if cur_role and task._role != cur_role:
|
||||
cur_role._completed = True
|
||||
cur_role = task._role
|
||||
|
||||
# If we're not just peeking at the next task, save the internal state
|
||||
if not peek:
|
||||
self._run_state = run_state
|
||||
self._failed_state = failed_state
|
||||
self._cur_block = cur_block
|
||||
self._cur_role = cur_role
|
||||
self._cur_task_pos = cur_task_pos
|
||||
self._cur_rescue_pos = cur_rescue_pos
|
||||
self._cur_always_pos = cur_always_pos
|
||||
self._cur_handler_pos = cur_handler_pos
|
||||
|
||||
return task
|
||||
|
||||
def mark_failed(self):
|
||||
'''
|
||||
Escalates the failed state relative to the running state.
|
||||
'''
|
||||
if self._run_state == ITERATING_SETUP:
|
||||
self._failed_state = FAILED_SETUP
|
||||
elif self._run_state == ITERATING_TASKS:
|
||||
self._failed_state = FAILED_TASKS
|
||||
elif self._run_state == ITERATING_RESCUE:
|
||||
self._failed_state = FAILED_RESCUE
|
||||
elif self._run_state == ITERATING_ALWAYS:
|
||||
self._failed_state = FAILED_ALWAYS
|
||||
|
||||
|
||||
class PlayIterator:
|
||||
|
||||
'''
|
||||
The main iterator class, which keeps the state of the playbook
|
||||
on a per-host basis using the above PlaybookState class.
|
||||
'''
|
||||
|
||||
def __init__(self, inventory, play):
|
||||
self._play = play
|
||||
self._inventory = inventory
|
||||
self._host_entries = dict()
|
||||
self._first_host = None
|
||||
|
||||
# Build the per-host dictionary of playbook states, using a copy
|
||||
# of the play object so we can post_validate it to ensure any templated
|
||||
# fields are filled in without modifying the original object, since
|
||||
# post_validate() saves the templated values.
|
||||
|
||||
# FIXME: this is a hacky way of doing this, the iterator should
|
||||
# instead get the loader and variable manager directly
|
||||
# as args to __init__
|
||||
all_vars = inventory._variable_manager.get_vars(loader=inventory._loader, play=play)
|
||||
new_play = play.copy()
|
||||
new_play.post_validate(all_vars, ignore_undefined=True)
|
||||
|
||||
for host in inventory.get_hosts(new_play.hosts):
|
||||
if self._first_host is None:
|
||||
self._first_host = host
|
||||
self._host_entries[host.get_name()] = PlayState(parent_iterator=self, host=host)
|
||||
|
||||
# FIXME: remove, probably not required anymore
|
||||
#def get_next_task(self, peek=False):
|
||||
# ''' returns the next task for host[0] '''
|
||||
#
|
||||
# first_entry = self._host_entries[self._first_host.get_name()]
|
||||
# if not peek:
|
||||
# for entry in self._host_entries:
|
||||
# if entry != self._first_host.get_name():
|
||||
# target_entry = self._host_entries[entry]
|
||||
# if target_entry._cur_task_pos == first_entry._cur_task_pos:
|
||||
# target_entry.next()
|
||||
# return first_entry.next(peek=peek)
|
||||
|
||||
def get_next_task_for_host(self, host, peek=False):
|
||||
''' fetch the next task for the given host '''
|
||||
if host.get_name() not in self._host_entries:
|
||||
raise AnsibleError("invalid host (%s) specified for playbook iteration" % host)
|
||||
|
||||
return self._host_entries[host.get_name()].next(peek=peek)
|
||||
|
||||
def mark_host_failed(self, host):
|
||||
''' mark the given host as failed '''
|
||||
if host.get_name() not in self._host_entries:
|
||||
raise AnsibleError("invalid host (%s) specified for playbook iteration" % host)
|
||||
|
||||
self._host_entries[host.get_name()].mark_failed()
|
||||
|
||||
Reference in New Issue
Block a user