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Fix include in loop when stategy=free (#33094)
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@@ -431,7 +431,7 @@ class PlayIterator:
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# we're advancing blocks, so if this was an end-of-role block we
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# mark the current role complete
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if block._eor and host.name in block._role._had_task_run and not in_child:
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if block._eor and host.name in block._role._had_task_run and not in_child and not peek:
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block._role._completed[host.name] = True
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else:
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task = block.always[state.cur_always_task]
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