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Fixing bugs related to nested blocks inside roles
* Make sure dep chains are checked recursively for nested blocks * Fixing iterator is_failed() check to make sure we're not in a rescue block before returning True * Use is_failed() to test whether a host should be added to the TQM failed_hosts list * Use is_failed() when compiling the list of hosts left to iterate over in both the linear and free strategies Fixes #14222
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@@ -210,8 +210,10 @@ class StrategyBase:
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[iterator.mark_host_failed(h) for h in self._inventory.get_hosts(iterator._play.hosts) if h.name not in self._tqm._unreachable_hosts]
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else:
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iterator.mark_host_failed(host)
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(state, tmp_task) = iterator.get_next_task_for_host(host, peek=True)
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if not state or state.run_state != PlayIterator.ITERATING_RESCUE:
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# only add the host to the failed list officially if it has
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# been failed by the iterator
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if iterator.is_failed(host):
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self._tqm._failed_hosts[host.name] = True
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self._tqm._stats.increment('failures', host.name)
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else:
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